British reporter Riz Kahn put together a great piece on the education process as it relates to teaching creative fields. Ken Robinson is the subject matter expert that creates a very unique argument.
I’d like to take this opportunity to summarize some points of extreme importance for you as a beginning designer. I have followed these principles throughout my career and have used them to guide me in the development of your graphic design program. I call this methodology the Michael R. Nelson “12-Point Program for Successful Designers.”
1. Be humble and ready to learn. Even after you complete your program, there is still a vast world of design out there for you to learn, experience, and absorb.
2. Always enter into a design project with clear objectives and criteria.
3. Establish a clear design process with a methodical intent of reducing possible solutions until a clear solution rises to the top.
4. Don’t be afraid to revisit parts of the design process as many times as needed to get it right.
5. Have a clear hierarchy of information in the graphics you design.
6. Respect typography.
7. Make your imagery meaningful. Don’t be overly simplistic with your imagery. Make sure it’s appropriate and communicates your core message.
8. Always push your designs for a higher level of excellence.
9. A successful designer must be willing to self-educate. Never stop learning about design and exposing yourself to creative outlets.
10. Make your own opportunities. Designers do not have the luxury of sitting back and waiting for prospective clients and employers to come to them.
11. Be discriminating in defining what good and bad design is. Whether you are critiquing yourself or work you randomly run across, or you are participating in a formal group critique, hold the work to a high standard and have the confidence to declare it successful or unsuccessful. Allow proven, high-quality work like we cover on this blog define your standards of good work.
12. Don’t let computer programs “own” your designs.
If you can excel at these 12 points, you will be well on your way to becoming a good designer. Let me know how you are progressing through your program and please reach out to me through this blog if you need any direct assistance. All you have to do is leave me a comment and I’ll follow up with you right away. I’m here to do whatever I can to make this learning experience a successful one for you!
Thanks to Carol Esther for permission to use this Photo.
One of my biggest daily struggles is creating graphics using “dummy” images or filler copy, simply because a client is late in providing me with the final art work or copy. This forces me to make blind decisions in Photoshop, because I know they will all change once I receive the real artwork and/or copy. It’s no use coming up with the perfect way to make text fit a page, if the text is going to change in size when you receive the final draft. Working with dummy text or art work is okay for making general decisions, but don’t waste your time with it. If you are already working in your computer program, you are at the stage of making final decisions. Don’t make those decisions until you can be sure that they will truly be final.
I realize that operating efficiency isn’t the sexiest topic a designer can imagine, but let’s look down the road to your future in the industry. Remember, that’s what this course is about: your future. Suppose that you are working with a design team and you are in the comp stage of a project. Let’s add to this scenario that you’re working to get a promotion or a bonus. You’ll look like a hero to your art director if you arrive at critique sessions with twice as many comps as your peers, due to your higher proficiency with the design software. Also, the quality of your work will be higher because you can successfully flesh out ideas and create a better end product. Your final comps will also have more detail and therefore look better than the less-developed submissions of other designers. This is the kind of edge every designer looks for. It’s the kind of edge you need in the very competitive world of design. I want you to have this edge.
People are e-mailing me with all kinds of questions. One of the recurring questions is about how I started my own business and if I could spare a few tips. In this article I’ll share my experience and what I’ve learned together with some tips and advice. Hopefully this will give people who are about to start freelancing some guidance in this big step.
Be motivated and be passionate in what you do
The very first question I would ask myself is: Am I motivated to work long days and to go all the way to get jobs done, seek new clients and work? Am I willing to go the extra mile to achieve what I want? If this answer is yes, than this is a start and it also means that you’re probably passionate in what you do. This is very important, if not maybe the most important question at all. A doubtful answer is not allowed here, you would make the wrong decision already.
Believe in yourself
The other question is that is related to the one we’ve just asked is: Do I believe in myself? Of course you’ll say yes to that, but I mean when things are going though, will I still have the courage to stick it out and fight for it? Will I put all my efforts, energy and courage into this to bridge this period without even considering giving up? Some healthy stubbornness is needed when things are not going as planned. (more…)
Picture this: you are sitting along the river in beautiful surroundings creating what’s bound to be your best work yet and you aren’t feeling pressured. Sounds lovely, isn’t it? Too bad it isn’t reality. Now there seems to be an almost impossible deadline around every corner.
Deadlines
I sometimes feel that as a designer we are the last one in the chain and we have to make up for all other delays that were created along the way. (more…)